I moved forward with the idea of using the sleeve still. I sewed a plastic ruler along with the sensor actually into the sleeve to give it some back bone. This helped allot but I was still code-less. Thanks Colleen you helped allot with the code and got my project up off the ground.
SA383
Thursday, December 12, 2013
Final update.
So I started out a little rough. trying to tape the flex sensor to my arm was painful and just didn't work no matter how hard I tried.
Sunday, December 1, 2013
Project so far.......
So far my project is entirely assembled! I had to search far and wide for something to mount my lcd/breadboard into the pre-cut slot. I ended up finding some brackets that were made for drawers/shelves. They worked nicely because they were adjustable and I could get the height just right. I ended up sewing my flex sensor onto the elbow support. I cut a flex-able ruler and sandwiched it over the sensor to make the sensor more firm and give it more support. So far I am still having tons of trouble with the code it seems like no matter what I do I end up with an error.... frustrating but hopefully I can get things sorted out by Friday.
Monday, November 18, 2013
So far.... wearable
So far this has been a very painstaking process. I got my LCD hooked up but coding and display has been an incredible struggle to overcome.
Tuesday, November 12, 2013
progress
I have decided that my wearable will not be sleek. Im looking at small coffin boxes to purchase to house the arduino. It must be a flex sensor the circuit idea doesnt pan well for me. im thinking of putting it under a wearable sleeve taken from a blood pressure reader. Other then that so far I have soldered my LCD screen so I have to make sure that a battery will be able to power my contraption.
Monday, November 4, 2013
Circuit 13
I attempted circuit 13 as homework. I say "attempted" because it did not work like it was supposed to. All that I was able to achieve was one LED lighting up but not turning off or switching to the next LED. I attempted to trouble shoot the problem I:
1.) disconnected and reconnected the circuit at least 3 times.
2.) I tested both LED's to make sure one of them wasn't burned out or malfunctioning
3.) I tried two different transistors
4.) I tried two diodes as well two relays both achieved the same results.
5.) I double checked the code but it was example code that was used and every time it verified successfully..
1.) disconnected and reconnected the circuit at least 3 times.
2.) I tested both LED's to make sure one of them wasn't burned out or malfunctioning
3.) I tried two different transistors
4.) I tried two diodes as well two relays both achieved the same results.
5.) I double checked the code but it was example code that was used and every time it verified successfully..
Wearable Idea
I, for the most part, have my entire wearable project idea down. The hardest thing that I will have to do is figure out all of the coding that will be needed. I am the only person who bought the LCD screen so I wanted to incorporate it into my project. I also have a dark sense of humor and wanted that to come through with my project. The basic gist of my project is going to be a life monitor but in the way of a reverse life monitor. I am a smoker so I wanted to create a life monitor that would monitor how many seconds I am taking off my life after each cigarette. After some research I found out that for each cigarette puff you take you are loosing essentially 7 seconds of your life. I am going to compact the red board and everything else into a box that will be able to be worn or clipped onto the side of a persons pants. from the box will be a wire that will extend to a flex sensor that will connect to a persons elbow. Every time the wearer bends their elbow "simulating putting a cig to their mouth" a counter on the LCD will increase by 7.
Monday, October 21, 2013
Wearable Technologies
Function:
1.Prosthetic limbs for the function of movement
2.For the function of entertainment ex. Walkman's, I-pods, other various MP3 players.
3. For the function of communication ex. cellphones, blue tooth headsets
4. For the function of security and personal safety ex. bugs or wires worn to record personal conversations
5. For the function of personal health ex. personal heart rate monitors along with personal calorie counters that count how many calories you are burning when running.
6. For the function of style ex. light up bracelets, watches, ear rings, necklaces ect.
7. A long shot, but thinking outside of the box there is always the function of sexual stimulation.... I am not going to list those off. The internet exists for a reason people can find that out for themselves.
Culture:
1. The Cosplay culture has produced many wearable technologies. For those that don't know Cosplay is a hobby where people dress up as fictional characters from movies, video games, comics and more. A right of passage is held in that the person with the best costume gains and elite social status over those that have inferior craft. Many cosplay wearables include fake lasers, and light up elements like armor and helmets.
2. The Gaming culture: Nerds, Noobs, and Geeks. The best example that comes to mind is the Nintendo power glove. It was a wearable glove that functioned as a movement sensitive controller. While the idea never took off and totally bombed it became the predecessor for the Nintendo Wii Mote "Another controller that captured movement." Head sets are also used by the gaming culture. Mostly they are used for communication between teammates when trying to coordinate in multi-player online matches. Headsets can also function as personal surround sound systems. Most high end gaming headsets come with Dolby 7.1 surround sound built into them.
2. The club culture: Candy kids, Ravers, Club goers. The club scene has been big since the 70's. It only got worse in the 80's and took a strange turn in the 90's. Now in the present day age of electronic music, dubstep and raves it is not uncommon to see people decked out with glow sticks, light up bracelets and other light up contraptions that can be twirled around.
1.Prosthetic limbs for the function of movement
2.For the function of entertainment ex. Walkman's, I-pods, other various MP3 players.
3. For the function of communication ex. cellphones, blue tooth headsets
4. For the function of security and personal safety ex. bugs or wires worn to record personal conversations
5. For the function of personal health ex. personal heart rate monitors along with personal calorie counters that count how many calories you are burning when running.
6. For the function of style ex. light up bracelets, watches, ear rings, necklaces ect.
7. A long shot, but thinking outside of the box there is always the function of sexual stimulation.... I am not going to list those off. The internet exists for a reason people can find that out for themselves.
Culture:
1. The Cosplay culture has produced many wearable technologies. For those that don't know Cosplay is a hobby where people dress up as fictional characters from movies, video games, comics and more. A right of passage is held in that the person with the best costume gains and elite social status over those that have inferior craft. Many cosplay wearables include fake lasers, and light up elements like armor and helmets.
2. The Gaming culture: Nerds, Noobs, and Geeks. The best example that comes to mind is the Nintendo power glove. It was a wearable glove that functioned as a movement sensitive controller. While the idea never took off and totally bombed it became the predecessor for the Nintendo Wii Mote "Another controller that captured movement." Head sets are also used by the gaming culture. Mostly they are used for communication between teammates when trying to coordinate in multi-player online matches. Headsets can also function as personal surround sound systems. Most high end gaming headsets come with Dolby 7.1 surround sound built into them.
2. The club culture: Candy kids, Ravers, Club goers. The club scene has been big since the 70's. It only got worse in the 80's and took a strange turn in the 90's. Now in the present day age of electronic music, dubstep and raves it is not uncommon to see people decked out with glow sticks, light up bracelets and other light up contraptions that can be twirled around.
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